One day, his compass points north, towards the Gem of Eternity. He's looked for it in books, but the wizard council tried to stop him. The story follows a young wizard who is trying to find the Gem of Eternity, a gem with mysterious power. It also has a different experience system. GemCraft Chapter 0 has a banishment system where a monster's banishment cost increases by 50% every lap. It introduces traps, beacons and shrines. Turbulence - increased maximum damage for all gems +40% at level 10.GemCraft Chapter 0 has 78 levels, 28 skills and 10 modes.Radiance - increased range for all gems +20% at level 10.Recharge - increased firing speed for all gems +24% at level 10.Resonance - increased minimum damage for all gems +32% at level 10.Prismatic Gem Mastery - increased range, damage and firing speed for gems with all 8 base components +30% at level 10.Pure Gem Mastery - increased range, damage and firing speed for gems with one base component +40% at level 10.Dual Gem Mastery - increased range, damage and firing speed for gems with two base components +60% at level 10.Piercing Explosions - increased maximum number of monsters hit by a gem bomb explosion +4 at level 10.Stunning Explosions - all gem bombs have a chance of shocking targets 32% at level 10.Violent Explosions - higher gem bomb damage +50% at level 10.Splash Mastery (red) - higher splash range, increased maximum number of hits for gems in traps +24% range/+3 hits at level 10.Armor Piercing Mastery (purple) - higher chance of reducing armor level +24% at level 10.Poison Mastery (green) - higher poison damage +40% at level 10.Slowing Mastery (blue) - target becomes slower +50% at level 10. Shocking Mastery (cyan) - more chance of shocking target +40% at level 10.Bouncing Mastery (lime) - higher chance of bouncing shots, higher chance of bouncing shots for gems in traps 60% at level 10.Mana Gain Mastery (orange) - more mana stolen per hit +50% at level 10.Critical Hit Mastery (yellow) - higher chance of critical hit, more range and charging speed for gems in traps 60% at level 10.Each mastery gives up to 2 starting gems of the matching color, with increased grades for higher levels a grade 2 and a grade 3 at level 10. Forge - decreased mana cost of creating and combining gems -24% at level 10.Replenish - more mana replenish over time, more mana and score gain per monster kill +50% replenish/+40% gain at level 10.Readiness - faster gem socketing 60% faster at level 10.Armor - decreased monster banishment cost -30% at level 10.Trap Specials - increased specials power for gems in traps +20% at level 10.Traplayer - decreased mana cost of traps -60% at level 10.Towerbuilder - decreased mana cost of towers -50% at level 10.Flexible Pool - decreased mana cost of Mana Pool spell -20% at level 10.Focus - more initial mana +210% more initial mana at level 10.Enhanced Pool - more maximum mana +100% max mana at level 10.Maxing out a skill requires 36 points to max out all 28 skills, the player will need 1008 points, meaning they need to hit over level 200. Skill point cost per level, starting from 1, progresses like this - 5, 4, 3, 2, 2, 2, 3, 4, 5, 6.
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